Workers are people who live in a settlement. To hire more workers, you need to hire them for ​Prosperity in the Townhall. The maximum number of workers in a settlement is unlimited. Each worker in a workplace in production buildings is involved in the resource production of this building. Workers can work in buildings like this: farm, lumbermill, mine, smithy, fort.
Each worker generates 10 points of resources per day in production buildings. And 1 HP in the fort.
The price of the settlers is set as a balance between the demand for settlers from the players and the generation of settlers by the game.
Each new settlement, when created in this zone, adds 60 new settlers and 300 prosperity to the scales. Thus, the starting price of a settler is 20 prosperity on start.
Each purchase by players reduces the available number of settlers but does not change the number of prosperity. Because of this, the price will constantly rise.
However, the game also produces settlers. The number of new settlers depends on the number of settlements and price.​
For example, a zone with 10 settlements and a settler price of 16 prosperity will generate 100 new settlers per day in the market.
Cultists (PvE) have an influence on the economy of setlers.
When calculating the growth of settlers in the Bonding Curve, the number of cultists in the zone will be added to the number of Workers in the zone
Since the growth of settlers depends on their price, and the price depends on the quantity, then an increase in the virtual number of settlers will reduce the virtual price and, according to the mechanics described above, will reduce the real growth of settlers
For example, with 250 settlers in Bonding Curve and 750 cultists in the camp, the increase of settlers will be 2 times less than in a situation where there are 0 cultists in the zone