Current Prosperity
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Although the Сurrent Prosperity is logically related to the , in some situations, they behave completely oppositely
Current Prosperity always goes down when goes down Max Prosperity: when hiring and penalty when canceling a capture
Differences:
Building prosperity = resource coefficient * current resource amount in the building's treasury / building level coefficient
Resource coefficient:
food - 0,5
wood - 1
ore - 2
weapons - 3
Building level coefficient:
1
1
2
2
3
3
4
4
5
5
6
7
7
9
8
11
9
13
10
15
11
18
12
21
13
24
14
27
15
30
16
34
17
38
18
42
19
46
20
50
The exact amount of temporary loss of prosperity is indicated in the upgrade costs
Both of them grow the same with the demilitarization of in
The current prosperity is used for betting for capturing a . The mechanic itself does not consume the Current Prosperity. The player just needs to have an appropriate supply of it
The current prosperity grows gradually as the of certain fill up
At the same time, prosperity cannot only grow but also fall if the treasury was plundered during the or if the building was .
It is because of this that during the process, the current prosperity will, in some cases, be reduced, depending on the state of the treasury