Cultists (PvE)

Cultists live in one of the camps in the center of the zone and are not controlled by players

All units in the cultist army are warriors

The cultist army cannot attack or maneuver, but it can be attacked (and overall cultist army behaves like any militarized group without control)

The number of cultists in battle is determined by the player who started the battle with them

Other players cannot challenge cultists to battle until the end of the current battle

The battle with cultists always lasts a maximum time of 18 hours

Players can side with the cultists in the Lobby phase.

The game has a button that increases the number of cultists in all zones - the “Summon cultists” button. The button can only be pressed if a certain amount of time has passed since the last press (two weeks)

Cultist armies that are engaged in battles at the “moment of summoning” can also be increased, but the number of cultists in ongoing battles will not change. The remnants of cultists from the battle will unite with newcomers at the end of the battle

The number by which the cultists will be increased differs for each zone and depends on the toxicity accumulated in it

New cultists = (zone toxicity / 10) - current number of cultists in the zone / 2

In 10 days after pressing the “Summon cultists” button, it becomes possible to press the “End the World” button

Activating the "End the World" button wipes all resources, armies, and buildings

Two conditions are required to activate the “End the World” button: 10 days have passed since the last “summoning” of the cultists at the time of activating “End the World,” and the number of cultists exceeds the number of zones multiplied 5000

For example: With 5 zones in the game, there is a limit of 25,000 cultists in total

In addition, cultists have an influence on the economy of their zone

Every 100 cultists in the zone slow down the production of all resources for all settlements by 1%. If there are 10,000 cultists in the zone, all production stops completely

The penalty to the invested resource when investing in a building is equal to the cultists' penalty in the zone

A zone can have more than 10000 cultists

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