Battle
Last updated
Last updated
Battle calculator. Just copy it to yourself, and put the values of the two armies in the "Starting quantity" field https://docs.google.com/spreadsheets/d/1EQB5W8q83LHkwBvj-yQUbbKz6exSM9pLGi4h4-S1x1Y/edit?usp=sharing 1
Notice: Calculations are correct only for a battle between two armies. If there are more armies, then there may be a slight discrepancy in the results due to the rounding of the results for each of the participating armies. Also, additional penalty on 1 unit to each type of units of each of the armies of the losing side is not taken into account here
A battle can be initiated between any two armies located in the same settlement
The battle takes from 10c to 24 hours, depending on the ratio of the size of the armies that first join the battle.
The closer the size of the armies, the longer the battle lasts. Unequal armies end the battle very quickly
The damage that troops inflict on each other depends on the time of the battle
% of Losses = (total defense of troops / total damage of enemies) * (total battle time / 18 hours)
The battle time does not change as a result of the addition of new armies to one or both sides
If the difference in the size of the army is less than 2 times, then the full time of battle will always be 18 hours
If the difference in army sizes is greater than 2, then the
total battle time = 18*2*smaller army size/larger army size
A battle with a maneuvering army cannot last more than the time left before the end of the maneuver
For example: Battle time with an army of 100 units
As a result of the fight, there is no winning or losing side. Both sides suffer losses.
The side with the higher percentage of losses is additionally penalized: all its armies receive an Exhaustion time equal to 66% of the battle in contrast to 33% for the winners, and each army loses 1 of all types of troops
Hexes with a combat bonus increase the number of units of a certain type when entering combat. However, after the end of the battle, the number of units will return to its previous value minus the percentage of losses The bonus from the hex is taken into account when entering battle, which means the army will receive reinforcements even if the hex is lost before the end of the battle
Initial composition
Losses
Destroyed Enemies
Survivors
The size of the second army, unit
Total battle time, hours
lobby stage (75%), hours
500
9,6
7,2
250
19,2
14,4
200
24
18
150
24
18
100
24
18
50
24
18
25
12
9
10
4,8
3,6
5
2,4
1,8