Battle

Notice: Calculations are correct only for a battle between two armies. If there are more armies, then there may be a slight discrepancy in the results due to the rounding of the results for each of the participating armies. Also, additional penalty on 1 unit to each type of units of each of the armies of the losing side is not taken into account here

A battle can be initiated between any two armies located in the same settlement

The battle takes from 10c to 24 hours, depending on the ratio of the size of the armies that first join the battle.

The closer the size of the armies, the longer the battle lasts. Unequal armies end the battle very quickly

The damage that troops inflict on each other depends on the time of the battle

% of Losses = (total defense of troops / total damage of enemies) * (total battle time / 18 hours)

The battle time does not change as a result of the addition of new armies to one or both sides

If the difference in the size of the army is less than 2 times, then the full time of battle will always be 18 hours

If the difference in army sizes is greater than 2, then the

total battle time = 18*2*smaller army size/larger army size

A battle with a maneuvering army cannot last more than the time left before the end of the maneuver

For example: Battle time with an army of 100 units

The size of the second army, unit

Total battle time, hours

lobby stage (75%), hours

500

9,6

7,2

250

19,2

14,4

200

24

18

150

24

18

100

24

18

50

24

18

25

12

9

10

4,8

3,6

5

2,4

1,8

As a result of the fight, there is no winning or losing side. Both sides suffer losses.

The side with the higher percentage of losses is additionally penalized: all its armies receive an Exhaustion time equal to 66% of the battle in contrast to 33% for the winners, and each army loses 1 of all types of troops

Hexes with a combat bonus increase the number of units of a certain type when entering combat. However, after the end of the battle, the number of units will return to its previous value minus the percentage of losses The bonus from the hex is taken into account when entering battle, which means the army will receive reinforcements even if the hex is lost before the end of the battle

  1. Initial composition

  2. Losses

  3. Destroyed Enemies

  4. Survivors

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