They are used to set up settlements and calculate the distance between settlements during army maneuvers

In addition, some hexes can be captured and then they give some economic or military bonus

Bonus gives free worker for one of 5 types of production in the settlement or free military units in army

Each settlement can only own three maximum hexes: 2 for economic and 1 for military

A settlement can only captured one hex at a time

Capturing a hex requires a supply of prosperity and time

The capture time depends on the distance between the hex and the settlement. Each hex of distance increases the capture time by 9 hours

The initial bet can be 1 prosperity +0,25*distance, but this bet can be easily outbid by another player. To protect your stake, you can independently choose a higher value of prolperity, not exceeding the current prolperity of your settlement.

By itself, capturing does not consume Prosperity. But the player is required to have enough prosperity at the beginning of the capture to outbid other players, and at the end of the capture, he must have at least 70% of his initial bet.

Your bet can be outbid by another player if he offers at least (20%+5% * distance) more prosperity. You can also place bets on a hex that already belongs to the player. Moreover, the player will be the owner of this hex until the auction ends

A player can place a bet not only to capture the hex, but also to prevent another player from capturing the hex. The distance to the hex does not limit this possibility in any way, but the player will have to pay a 25% prosperity penalty for canceling the bet

For example:

Now there is a bet per hex in the amount of 100 prosperity

To outbid you need 130 prosperity

If the capture is stopped before it ends, the player will lose 25 prosperity

If abandoned after the end, the player will lose 0 prosperity

In order to confirm the capture after it ends, you need 70 prosperity

You can also bet on a hex that already has an owner. In this case, the rules remain the same, but the owner will receive a bonus until the capture is successful.

The owner has the right to bet on the hex he already owns and, if he wins, he will remain the owner of the hex.

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