Military Units

| Warrior | Archer | Horseman |
Attack 1 | 2 | 5 | 5 |
Defence 1 | 10 | 10 | 20 |
Attack 2 | 10 | 2 | 2 |
Defence 2 | 15 | 20 | 10 |

Although troops cannot be transferred to another player, they move around the map, although this may take time for them.
Type of Troops |
Maximum distance with 100% acceleration |
Warrior | 10 |
Archer | 20 |
Horseman | 30 |

All three types of troops can be hired in the Barracksfor WEAPON. The price for WEAPON can change depending on the demand in your Zone according to the Workers and Military Pools principle


The prosperity obtained depends on the current cost of units of this type in the zone where the army is currently located. Prosperity value gained = number of units demilitarized * their current cost *7. Each demilitarized unit reduces the cost of units of that type by 0.3%.

Last modified 2mo ago