Military Units
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Troops can be hired in Barracks. Buying 1 unit of infantry will always cost 1 worker. Archers and cavalry cost weapons, the amount of which will vary depending on the demand for this type of unit in the zone in which the settlement is located according to the Workers and Military Pools principle
Troops participate in battles and sieges. Each type of troops has its own set of characteristics, and hence specialization in battle.
Warrior
Archer
Horseman
Attack 1
0
5
0
Defence 1
20
5
0
Attack 2
5
0
5
Defence 2
5
5
20
Different types of troops have different coefficients of Food consumption per maneuver time change
Warrior 1 Food per 5 hours
Archer 1 Food per 20 hours
Horseman 1 Food per 50 hours
Although troops cannot be transferred to another player, they move around the map, although this may take time for them.
All three types of troops can be hired in the Barracksfor WEAPON. The price for WEAPON can change depending on the demand in your Region according to the Workers and Military Pools principle
​All types of troops equally use the Fort limit
All types of troops are equally effective in the siege
Military units can be demilitarized by receiving workers or prosperity in return