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  • Game
    • Overview
  • Map
    • Overview
    • Region Activation
    • Hexes
    • Settlement Creation
    • Region
      • Workers and Military Pools
      • Cultist's Camp
  • Cultists (PvE)
  • Wipe
  • Settlement
    • Overview
    • Banner
    • Governors & Shares
    • Internal Assets
      • Max Prosperity
      • Current Prosperity
      • Workers
      • Current Fort HP
      • Military Units
      • Toxicity
    • Resources (ERC-20)
      • FOOD
      • WOOD
      • ORE
      • WEAPON
    • Buildings not upgradable
      • Townhall
      • Barracks
    • Upgradable Buildings
      • Treasury
      • Upgrade
      • Farm
      • Lumbermill
      • Mine
      • Smithy
      • Fort
    • Secondary settlement market
  • Military
    • Overview
    • Army
    • Battle
      • Two phases of the battle
    • Siege
      • Robbery
      • Liquidation
    • Unit Types
    • Maneuver
      • Hidden maneuver
    • Exhaustion
    • Protection from "fast hands"
  • Rules for summer tournament 2023
    • Patch 0.5.0 Notes
  • Rules for winter tournament 2023 (no future use)
    • Overview
    • Banner Market
    • Patch 0.4.0 Notes
  • Copy of Rules for winter tournament 2023 (no future use)
    • Overview
    • Banner Market
    • Patch 0.4.0 Notes
  • Rules for Summer Test 2022 (no future use)
    • Overview
    • BLESS
    • Market
    • Banner Market
    • End of Game
    • Finish of Summer Test
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  1. Map
  2. Region

Cultist's Camp

PreviousWorkers and Military PoolsNextCultists (PvE)

Last updated 1 year ago

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Each zone has a pre-set settlement that is not controlled by a player - the camp/temple of the

There are no buildings in this . However, there is an uncontrolled of “cultists” located in the settlement

Cultists camp visually changes depending on the number of cultists in it

Also, in the settlement of cultists, you can find out which settlement produced what percentage of toxicity

The number of cultists in battle is determined by the player who started the battle with them

Other players cannot challenge cultists to battle until the end of the current battle

Players can side with the cultists in battle

The cultist army cannot attack or , but it can be attacked (and overall cultist army behaves like any militarized group without control)

The with cultists always lasts a maximum time of 18 hours

maneuver
battle
cultists
settlement
army