Siege

The purpose of the siege is the fort of the enemy. After the destruction of the fort, the accumulation of treasury tokens begins, which can be exchanged for the resources of the besieged settlement located in its treasury

Any army on this hex may take part in the siege

At the beginning of the siege, the armies choose the following siege gain coefficient K, as well as the percentage of the army that will participate in the siege

  • K gain range 0 to 3

  • Each raider deals K HP damage to the fort per day

  • Each raider receives K *5 treasury tokens if the fort is broken

  • Army gets exhaustion equal days * K

After the expiration of the , the army can:

select a new gain coefficient K2 in the range from K1 to K1 + 3, and receive the next exoshen with a duration equal to days *( K2-K1)

  • change the number of units in the siege and then its K becomes equal to 0

  • remain under siege at any time and change treasury tokens, and then its K does not change without changing the composition of the besiegers

  • select a new gain coefficient K2 in the range from K1 to K1 + 3, and receive the next exhaustion with a duration equal to days *( K2-K1)

Ultimately, the player's army will be divided into 2 parts: guards and raiders

The guards are just waiting and can be attacked by the enemy army

The raiders deal permanent damage to the fort, or if the fort falls, they earn robbery tokens that can be exchanged for resources from the treasury of the besieged settlement

The raiders cannot be attacked but can be Liquidation if the number of guards as a result of the battle is reduced by less than a third of the total (<33%)

During the battle, you can withdraw all or part of the raiders from the siege in order to save them from liquidation. But at the same time, they will not get to the aid of the guards

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