Toxicity
hey also do not disappear as one might assume “Toxicity” is a term for player-created inflation of game resources
Toxicity increases with each player action that creates a free (transferable) resource when harvesting (excluding the treasury) or when robbing a settlement (then the toxicity of the player who robs increases)
The toxicity of the settlement does not change when transferring resources to another player or contract (for example, when selling a resource to the market)
Toxicity grows with a player’s every action, which creates a free (transferable) resource, such as food, wood, ore, and weapons.
- when harvesting resources. Although, the resources that are filling the treasury do not increase toxicity.

The toxicity of the settlement does not change when transferring resources to another player or contract (for example, when selling a resource to the Market)
Each resource type has its own toxicity multiplier
Settlement toxicity can have both positive and negative values.
The total toxicity of all settlements in the zone affects the number of Cultists (PvE) summoned to this zone.
Last modified 4mo ago