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Toxicity

Toxicity grows with a player’s every action, which creates a free (transferable) resource, such as food, wood, ore, and weapons.
  • when harvesting resources. Although, the resources that are filling the treasury do not increase toxicity.
  • when robbing a settlement. In such cases, toxicity increases in the settlement of the robber
  • When you withdraw resources previously invested in a building
Toxicity drops when the resource is burned or turned into a non-transferable resource.
Based on this logic, if a settlement did not receive resources from another settlement, its toxicity will always be above 0
The toxicity of the settlement does not change when transferring resources to another player or contract (for example, when selling a resource to the Market)
Each resource type has its own toxicity multiplier
food
1
wood
2
ore
4
weapon
8
Settlement toxicity can have both positive and negative values.
The total toxicity of all settlements in the zone affects the number of Cultists (PvE) summoned to this zone.