Toxicity
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Toxicity grows with a player’s every action, which creates a , such as food, wood, ore, and weapons.
when harvesting resources. Although, the resources that are filling the treasury do not increase toxicity.
when a settlement. In such cases, toxicity increases in the settlement of the robber
When you withdraw resources previously invested in a building
Based on this logic, if a settlement did not receive resources from another settlement, its toxicity will always be above 0
Each resource type has its own toxicity multiplier
0,3
1
3
10
Settlement toxicity can have both positive and negative values.
Toxicity drops when the is burned or turned into a non-transferable resource.
when hiring an ;
when upgrading ;
when investing resources in
The toxicity of the does not change when transferring resources to another player or contract (for example, when selling a resource to the Market)
The total toxicity of all settlements in the affects the number of Cultists (PvE) summoned to this zone.