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  1. Settlement
  2. Internal Assets

Toxicity

PreviousMilitary UnitsNextResources (ERC-20)

Last updated 1 year ago

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Toxicity grows with a player’s every action, which creates a , such as food, wood, ore, and weapons.

  • when harvesting resources. Although, the resources that are filling the treasury do not increase toxicity.

  • when a settlement. In such cases, toxicity increases in the settlement of the robber

  • When you withdraw resources previously invested in a building

Based on this logic, if a settlement did not receive resources from another settlement, its toxicity will always be above 0

Each resource type has its own toxicity multiplier

0,3

1

3

10

Settlement toxicity can have both positive and negative values.

Toxicity drops when the is burned or turned into a non-transferable resource.

when hiring an ;

when upgrading ;

when investing resources in

The toxicity of the does not change when transferring resources to another player or contract (for example, when selling a resource to the Market)

The total toxicity of all settlements in the affects the number of Cultists (PvE) summoned to this zone.

resource
army
buildings
building
settlement
zone
food
wood
ore
weapon
free (transferable) resource
robbing