time.hour = Distance*8
The movement of an army can be accelerated if two conditions are met: the army is moving from a settlement that is not home to this army, and the size of the fort of the settlement is less than the size of the outgoing army
The greater the distance over which the movement will go, the greater the potential acceleration
max % of acceleration = square root of distance -100%
Archer 1 Food per 4 hexes
Horseman 1 Food per 10 hexes
Food consumed by one unit = coefficient of this type of units * distance in hexes * player's chosen percentage of acceleration
The player, by using a slider, can choose how much Food to consume.
The value ranges from 0 Food to the maximum value.
If the Farm treasury does not have the required amount of Food, then even when choosing the maximum value, the player will not increase the speed of his army to the maximum.
If the army size is 0, then it can only move toward the home settlement.