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time.hour = Distance*8
The greater the distance over which the movement will go, the greater the potential acceleration
Different types of troops have different coefficients of Food consumption per maneuver time change
Warrior 1 Food per 8 hours
Archer 1 Food per 16 hours
Horseman 1 Food per 80 hours
consume food ~ army.coefficient *(Tmax - Tselected)
Food consumed by one unit = coefficient of this type of units * distance in hexes * player's chosen percentage of acceleration
The player, by using a slider, can choose how much Food to consume.
The value ranges from 0 Food to the maximum value.
If the Farm treasury does not have the required amount of Food, then even when choosing the maximum value, the player will not increase the speed of his army to the maximum.
60% of the maneuver time the army spends on leaving the settlement from which it left. At this time, it can be attacked by other armies from the settlement from which it left. For 30% of the remaining time of movement, the army is in the status of Exhaustion, cannot perform any actions, and is physically located in the settlement where it is moving. At this time, it can be attacked from the settlement where it is moving.
For example: - The distance between settlements A and B is 3 hexes - The army departs from settlement A to B - The maneuver time is 15 hours - at this moment, the army can be attacked from settlement A - The exhaustion time is 9 hours - during this time, the army can already be attacked from settlement B and cannot be attacked from settlement A
If the army size is 0, then it can only move toward the home settlement.
A battle with a maneuvering army cannot last more than the time left before the end of the maneuver